Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Electronic warfare - in Warfare & Tactics [original thread]
T2 ECM mods (the jammers themselves not the SA's) are junk. Stick with the Meta 4 mods, they have the same strength and better fitting options. On a Blackbird running 5 T2's will break your cap, in long fights not good especially if you need to wa...
- by Pinky Starstrider - at 2010.12.13 13:02:00
|
122. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
LOL I can not believe this thread is still alive. Also to the recent EFT hero. Put a drake in short range and compare the ships then . Ii do not understand why you are comparing apples to oranges. As the range shortens all the other BC's DPS incr...
- by Pinky Starstrider - at 2010.12.13 06:43:00
|
123. FoF Missiles change - in Player Features and Ideas Discussion [original thread]
Ya it is highly imbalanced that only 1 weapon type in the game can still be somewhat useful in a fight when you have been jammed. Just wait until you are the falcon jamming off a drake and he comes burning at you and starts chucking F.O.F's at you...
- by Pinky Starstrider - at 2010.12.13 01:21:00
|
124. Fixing Hybrids? Change the ship bonuses and the turrets - in Ships and Modules [original thread]
Which is why I said stationary target . Since sniping is overly dead anyway its a moot point.
- by Pinky Starstrider - at 2010.12.07 18:20:00
|
125. Fixing Hybrids? Change the ship bonuses and the turrets - in Ships and Modules [original thread]
Quote: No modificatin of hybrids will ever make the rokh a better sniper than the megathron. The mega will always have a better armortank and a better damage which are the two key things for a sniper bs. Because of everything is better a...
- by Pinky Starstrider - at 2010.12.07 17:57:00
|
126. Unprobable ship - in Warfare & Tactics [original thread]
Edited by: Pinky Starstrider on 06/12/2010 13:10:05 minor nit pick but Sensstr/Sig must <= 1.08 (the alligator always tries to eat the biggest number.)
- by Pinky Starstrider - at 2010.12.06 13:10:00
|
127. Stealth bombers - in Warfare & Tactics [original thread]
make friends with black ops pilots. Nothing more awesome then jumping into 3-4 hulks in null sec with 6-7 bombers and 1-2 falcons, knowing that the pilots just **** themselves.
- by Pinky Starstrider - at 2010.12.06 13:04:00
|
128. Nice Job with rockets now fix Hybrid weapons. - in Player Features and Ideas Discussion [original thread]
my drake setup consists of only 2 shield modules (Extender +1 invul) and 3 rigs. Just like any cane setup. In fleet fights this changes to a beefier tank which a cane can also do. If tackle is not needed it is more resists and antoher extender. Wh...
- by Pinky Starstrider - at 2010.12.06 12:46:00
|
129. Nice Job with rockets now fix Hybrid weapons. - in Player Features and Ideas Discussion [original thread]
if it gets bumped enough do you think CCP will respond.
- by Pinky Starstrider - at 2010.12.06 05:03:00
|
130. T1 frigate tournament ideas ? - in Ships and Modules [original thread]
probably a dramiel.
- by Pinky Starstrider - at 2010.12.04 21:53:00
|
131. Starting out in solo PVP...kinda - in Warfare & Tactics [original thread]
Rook is great - fit for ECM+Gank. (trying to fit for all 3 is pointless and is less effective) Falcon i fun but takes longer to kill ****. Drake is a great solo boat. Manticore is fun but limited in targets. um um um um Tengu maybe if you want...
- by Pinky Starstrider - at 2010.12.04 21:13:00
|
132. Dear Caldari - in Warfare & Tactics [original thread]
Thank the ****ty hybrid weapons in game, and the fact drones are not reliable DPS.
- by Pinky Starstrider - at 2010.12.04 21:07:00
|
133. Interceptor pvp help - in Warfare & Tactics [original thread]
Dramiel > all
- by Pinky Starstrider - at 2010.12.04 21:05:00
|
134. noctis salvage ship needs drones - in Player Features and Ideas Discussion [original thread]
Um and neither do the destroyers we used for oh so many years to salvage. If you want a ship to salvage and have drones use a drake. Besides your salvage ship should never come under fire anyway, in missions you bring in your tank get agro and sal...
- by Pinky Starstrider - at 2010.12.04 21:03:00
|
135. Why do shield extenders ... - in Player Features and Ideas Discussion [original thread]
Edited by: Pinky Starstrider on 04/12/2010 07:33:59 [Drake, pve] Damage Control II Ballistic Control System II Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I Invulnerability Field II Shield Recharger II ...
- by Pinky Starstrider - at 2010.12.04 07:33:00
|
136. Why do shield extenders ... - in Player Features and Ideas Discussion [original thread]
That entirely depends on what you are dealing with TBH. A buffer is awesome if you have logistical support. But with out logi's it doesn't change to much, SPR's Shield Recharges and Purger rigs become better overall because of this. These changes ...
- by Pinky Starstrider - at 2010.12.04 05:25:00
|
137. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
The drake doesn't need a nerf though. That's the point. The only reason it is used currently so much is because all the pussies who hide their BS fleets in station because they wet themselves when mommies show up. Or AHACs. Unfortunately CCP does ...
- by Pinky Starstrider - at 2010.12.04 04:01:00
|
138. Nice Job with rockets now fix Hybrid weapons. - in Player Features and Ideas Discussion [original thread]
Thats because they would rather. 1. Just nerf the drake instead of fixing the overlying issue that caldari really have **** all for the pew pew portion of PVP. 2. Watch and laugh as the only Gallente Ship on the be all end all of popularity lists...
- by Pinky Starstrider - at 2010.12.04 03:29:00
|
139. Whats wrong with Blasters/railguns and gallente and how to fix it... - in Player Features and Ideas Discussion [original thread]
Drones can hardly be considered reliable DPS. To get better DPS you need to field mediums and heavies, of which Gallente ships can do easiest. The draw back is Heavy drones can get chewed apart easily by light drones and most mid sized weapon syst...
- by Pinky Starstrider - at 2010.12.04 03:17:00
|
140. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
Um go back to highsec, there are infinite carrots there where the nasty pirates can't come eat them. Being stuck in low-sec/nullsec means we eat carrots to poop-isk just like everyone else. Unfortunately we are limited to a handful of areas (unles...
- by Pinky Starstrider - at 2010.12.03 18:14:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |